This is a short post that I hope will help other writers during the revision process. I am almost done with THE VENGEANCE OF THE VAMPIRE BRIDE and after a week or two I will plunge back into that world to do the first big revision on the novel. I always make sure to take some time off before revising so I have fresh eyes when I read over the first draft of my work.
Writers will always struggle to revise or self-edit their work simply because we are far too close to the story. We live and breathe the story for so long we can easily miss simple things. I have noted that I tend to "see" what I think I have written, not what is really there. My husband once had me read a sentence three times and each time I read it incorrectly. Finally, he read it to me and I realized I had left out two words. Yet, I had "seen" them when reading the sentence aloud.
So how do I try to avoid misreading my own work when I revise?
This is a little trick I learned when revising PRETTY WHEN SHE DIES. At that time, I found a free nifty text to speech program that allows you to load up text into the reader, pick a voice, and listen. It's a great way to hear your work as you read along. It lets you hear where you have unwieldy sentences or wonky structure.
I lost the original program I used when my old desktop computer crashed, so I may invest some money in a better version with better voices. I personally find it worth my while to listen to my novel out loud.
Showing posts with label writing advice. Show all posts
Showing posts with label writing advice. Show all posts
Monday, June 20, 2011
Sunday, May 16, 2010
What Is The Color of My Character's Eyes Again???
Writing is a bitch. Don't let anyone tell you otherwise. It is so much more than sitting down and putting pen to paper, or fingers to a keyboard. Think about how many people have told you that they are writing a book, but have never finished?
Yeah.
It's that hard.
It's not just the whole process of transferring a story idea from your imagination to the written word, but also making it a compelling read for your future readership. There are a lot of components to a good story, but today's blog is about characters.
You can have a great story, but if your character doesn't come to life in the minds of the readers, the story will most likely fall flat. As coincidence will have it, Rosemary on Genreality tackled the subject of characters just a few weeks ago when I first started composing this post.
To quote the first comment:
This is exactly my sentiment. If a character doesn't feel alive or sympathetic to the reader, what is the point? This is especially the case in horror. Where suspense and the horror element are vitally important to keeping the reader on the edge, they must invest their emotions in the characters.
People often ask who my characters are based on. I think it's a natural assumption that a writer must be basing their characters on people they know (or themselves), but this isn't the reality at least in my case. A lot of my characters just pop into my head at unexpected moments.
I will give you an example:
Maria Martinez appeared in my mind unexpectedly one day. I was at work, thinking about how hot it was outside and how glad I was Texas doesn't have rolling blackouts when I saw in my mind a woman sit up in bed, her long hair falling over one shoulder as she listened to the power go out in her section of her city.
From the rough draft of her story:
I quickly wrote down what I "saw" in my mind's eye and that is the opening paragraph of my brand new novel. It wasn't until I was able to sit down and keep writing that I found out what her name was, where her city was, who she was in bed with, and the cause of the rolling blackouts.
This sort of character inspiration moment has happened to me multiple times. I see the character in an compelling setting and I dive in wanting to know more.
In the past, I kept loose notes on characters or story scenarios as they came to me, but I lost a lot of them. During our latest move, I found some scraps of scenes, characters, and stories I had forgotten. Thankfully, I started using yWriter a few years ago and it has helped me tremendously with keeping my notes of inspiration in a safe place.
Using the Character database, this is how I built a character file for Maria Martinez.

The first tab up is basic. It's about her name and description. Sometimes I only have a first name when I start a character, so I just fill in the short name. If I have a full name, I plug that in. If there is a nickname, I place it in Alternative. Since this is the start of creating Maria's biography, I don't know if she has a nickname yet. I can come back later and change it if she does.
I write in a general physical description so I can remember her exact appearance without having to go back through the pages already written, desperately trying to find out what color her eyes are.
Also, she is a major character, so I have clicked that option.
Sometimes a character's biography comes swiftly to mind. Other times it comes out it spurts as I write. I try to update the biography as I work so I have a quick reference the further I get into the story.
Maria's biography came to me around 3,000 words into the novel. I find the more fully immersed I am in the writing, the clearer I "see."
Under notes I usually place personality traits or quirks. Also, I might add any notes on the development arc for the character if I have a clear vision of where the character is headed during the course of the story.

Finally, I add a picture to the database so I have a physical representation of the character. In this case, it is Maria created using the Sims 2 games. When I started playing Sims 2, I had a lot of fun with the actual game. Then, one day, I created one of my characters on a whim. Seeing my character on the screen looking eerily close to how I imagined her was a real inspiration. Since then, I have been making most of my characters in the Sims 2 character generator.
Sims 2 version of Maria Martinez
Yeah.
It's that hard.
It's not just the whole process of transferring a story idea from your imagination to the written word, but also making it a compelling read for your future readership. There are a lot of components to a good story, but today's blog is about characters.
You can have a great story, but if your character doesn't come to life in the minds of the readers, the story will most likely fall flat. As coincidence will have it, Rosemary on Genreality tackled the subject of characters just a few weeks ago when I first started composing this post.
To quote the first comment:
Charlene Teglia
I pretty much only keep books for character. If I don’t connect with the characters, who cares what happens to them?
This is exactly my sentiment. If a character doesn't feel alive or sympathetic to the reader, what is the point? This is especially the case in horror. Where suspense and the horror element are vitally important to keeping the reader on the edge, they must invest their emotions in the characters.
People often ask who my characters are based on. I think it's a natural assumption that a writer must be basing their characters on people they know (or themselves), but this isn't the reality at least in my case. A lot of my characters just pop into my head at unexpected moments.
I will give you an example:
Maria Martinez appeared in my mind unexpectedly one day. I was at work, thinking about how hot it was outside and how glad I was Texas doesn't have rolling blackouts when I saw in my mind a woman sit up in bed, her long hair falling over one shoulder as she listened to the power go out in her section of her city.
From the rough draft of her story:
The fan sputtered than died as the rolling blackout hit her section of the city. With a groan, she peeled the covers from her damp body and sat at the edge of the bed. Her silky black hair fell over one shoulder, settling over one bare breast. The heat was already rising in her small flat. The metal walls and high windows made the narrow room claustrophobic and once the power cut out, stifling.
I quickly wrote down what I "saw" in my mind's eye and that is the opening paragraph of my brand new novel. It wasn't until I was able to sit down and keep writing that I found out what her name was, where her city was, who she was in bed with, and the cause of the rolling blackouts.
This sort of character inspiration moment has happened to me multiple times. I see the character in an compelling setting and I dive in wanting to know more.
In the past, I kept loose notes on characters or story scenarios as they came to me, but I lost a lot of them. During our latest move, I found some scraps of scenes, characters, and stories I had forgotten. Thankfully, I started using yWriter a few years ago and it has helped me tremendously with keeping my notes of inspiration in a safe place.
Using the Character database, this is how I built a character file for Maria Martinez.

The first tab up is basic. It's about her name and description. Sometimes I only have a first name when I start a character, so I just fill in the short name. If I have a full name, I plug that in. If there is a nickname, I place it in Alternative. Since this is the start of creating Maria's biography, I don't know if she has a nickname yet. I can come back later and change it if she does.
I write in a general physical description so I can remember her exact appearance without having to go back through the pages already written, desperately trying to find out what color her eyes are.
Also, she is a major character, so I have clicked that option.

Maria's biography came to me around 3,000 words into the novel. I find the more fully immersed I am in the writing, the clearer I "see."


Finally, I add a picture to the database so I have a physical representation of the character. In this case, it is Maria created using the Sims 2 games. When I started playing Sims 2, I had a lot of fun with the actual game. Then, one day, I created one of my characters on a whim. Seeing my character on the screen looking eerily close to how I imagined her was a real inspiration. Since then, I have been making most of my characters in the Sims 2 character generator.

I have read about other authors clipping photos out of magazines or printing them from the internet so they have a frame of reference for their characters. Having a visual is a neat way of keeping connected to your character. Honestly, there are times in the process when you can lose your way and having visual clues back to your story are very helpful.
So how did Maria pop into my head? In some ways it feels like magic, but looking into my past I see the seeds of her inspiration. Growing up one of my favorite people was a friend of my mother's from the Dominican Republic. She was one of the most beautiful, classy, and stylish women I had ever seen in my life. Also, she was one of the kindest, warmest, most considerate people I have ever encountered. Her life was not easy in any regard, but she had a strength about her that was inspiring. Widowed extremely young, she had difficulty letting go of her husband. I remember his picture on her bureau and how lovingly she had arranged mementos around it. I can see how my mother's friend inspired Maria's great love for Dwayne and her strength of will.
Yet, they are not the same person and far removed from each other in personality.
Every day writers absorb their surroundings, storing away information in the depths of their minds, tiny seeds germinating to become worlds, characters and stories. Those little seeds can be anything from the distinctive voice of someone you meet, the gray eyes of someone you see on a plane, the laugh of a woman after a car accident, etc...etc... I'm not always sure where my characters come from, but I am glad when they arrive to tell their story.
So how did Maria pop into my head? In some ways it feels like magic, but looking into my past I see the seeds of her inspiration. Growing up one of my favorite people was a friend of my mother's from the Dominican Republic. She was one of the most beautiful, classy, and stylish women I had ever seen in my life. Also, she was one of the kindest, warmest, most considerate people I have ever encountered. Her life was not easy in any regard, but she had a strength about her that was inspiring. Widowed extremely young, she had difficulty letting go of her husband. I remember his picture on her bureau and how lovingly she had arranged mementos around it. I can see how my mother's friend inspired Maria's great love for Dwayne and her strength of will.
Yet, they are not the same person and far removed from each other in personality.
Every day writers absorb their surroundings, storing away information in the depths of their minds, tiny seeds germinating to become worlds, characters and stories. Those little seeds can be anything from the distinctive voice of someone you meet, the gray eyes of someone you see on a plane, the laugh of a woman after a car accident, etc...etc... I'm not always sure where my characters come from, but I am glad when they arrive to tell their story.
Friday, March 5, 2010
Publishing Links from Across the Internet
Here are some links to some of my favorite articles on publishing from around the web.
First off, huge news! Critically acclaimed author and National Book Award finalist, John Edgar Wideman, is publishing a collection of short stories via Lulu, the self publishing turnkey service. AMAZING! Publishers Weekly has the scoop!
J A Koranth has an article up on his blog, A Newbie's Guide to Publishing, that talks about how he sold 30,000 books in less than a year using Kindle. Again, this is an established author that is self publishing his work.
Bestselling author, Alison Winn Scotch, explains what a movie option is and how it works on her blog. Both As The World Dies and Pretty When She Dies are optioned for TV/Film and I really enjoyed this short article.
As someone of mixed ethnicity, I found this update on a recent controversy on the Karen Knows Best Blog to be interesting.
Book deals have a language all their own. Announcements are often filled with vague terminology such as "nice" "significant" and "major." But what do they mean? This post at Just Write a Book Blog explains what those terms mean.
The always amazing Charles Stross (Iron Sunrise rocked!! has been writing a new series of blog posts on publishing. I really enjoyed his first one about common misconceptions about publishing. It's a must read if you want to be a writer.
Author Timothy Long has a really fun interview with David Dunwoody, author of Empire. Check it out here, then make sure to pre-order David's rerelease of Empire.
Just a quick reminder, tonight is my interview with Dr. Pus for the Library of Horror Podcast. The details are here if you would like to listen in or even call and ask a question.
First off, huge news! Critically acclaimed author and National Book Award finalist, John Edgar Wideman, is publishing a collection of short stories via Lulu, the self publishing turnkey service. AMAZING! Publishers Weekly has the scoop!
J A Koranth has an article up on his blog, A Newbie's Guide to Publishing, that talks about how he sold 30,000 books in less than a year using Kindle. Again, this is an established author that is self publishing his work.
Bestselling author, Alison Winn Scotch, explains what a movie option is and how it works on her blog. Both As The World Dies and Pretty When She Dies are optioned for TV/Film and I really enjoyed this short article.
As someone of mixed ethnicity, I found this update on a recent controversy on the Karen Knows Best Blog to be interesting.
Book deals have a language all their own. Announcements are often filled with vague terminology such as "nice" "significant" and "major." But what do they mean? This post at Just Write a Book Blog explains what those terms mean.
The always amazing Charles Stross (Iron Sunrise rocked!! has been writing a new series of blog posts on publishing. I really enjoyed his first one about common misconceptions about publishing. It's a must read if you want to be a writer.
Author Timothy Long has a really fun interview with David Dunwoody, author of Empire. Check it out here, then make sure to pre-order David's rerelease of Empire.
Just a quick reminder, tonight is my interview with Dr. Pus for the Library of Horror Podcast. The details are here if you would like to listen in or even call and ask a question.
Friday, February 26, 2010
Blogs, Blogs, and more Blogs--Words of Wisdom from Around the Blogsphere
Ever since I started on this crazy journey, I have cruised the countless blogs associated with writing gleaning information in order to have a clearer vision of exactly what goes on in the publishing world.
I've decided to share some of my favorite links at least once a week.
Here are a few blogs I found intriguing this last week:
Starting with Lynn Viehl at Paperback Writer, here is a very interesting article on what not to do when you query an agent, editor or publisher.
The Creative Penn has a great blog about Simon & Schuster's push to have their authors blog and build social networks.
Alvina Ling, an editor with Little Brown Books for Young Readers, was a guest blogger at author Justine Larbalestier's blog, and wrote about her daily life as an editor. The post makes for fascinating reading.
Timothy Long has an interesting new article on how he was inspired to write The Zombie-Wilson Diaries at his blog.
Derek Goodman has started posting chapters to the sequel to his novel The Apocalypse Shift on his blog. You can also find short stories placed in the same world. I absolutely love the first chapter he posted this week.
At Genreality, Carrie Vaughn discusses the one ingredient in the publishing equation people do not like to discuss: luck.
Enjoy!
I've decided to share some of my favorite links at least once a week.
Here are a few blogs I found intriguing this last week:
Starting with Lynn Viehl at Paperback Writer, here is a very interesting article on what not to do when you query an agent, editor or publisher.
The Creative Penn has a great blog about Simon & Schuster's push to have their authors blog and build social networks.
Alvina Ling, an editor with Little Brown Books for Young Readers, was a guest blogger at author Justine Larbalestier's blog, and wrote about her daily life as an editor. The post makes for fascinating reading.
Timothy Long has an interesting new article on how he was inspired to write The Zombie-Wilson Diaries at his blog.
Derek Goodman has started posting chapters to the sequel to his novel The Apocalypse Shift on his blog. You can also find short stories placed in the same world. I absolutely love the first chapter he posted this week.
At Genreality, Carrie Vaughn discusses the one ingredient in the publishing equation people do not like to discuss: luck.
Enjoy!
Friday, November 13, 2009
The Monsterous Superhero Powers of a Small Press-An Interview with CosCom Entertainment
It seems so long ago when my husband and I decided to independently publish As The World Dies: A Zombie Trilogy over dinner at Plucker's. I remember the night well: my initial reluctance to the idea, my delicious sweet potato fries, my rum & coke, and how my husband was adamant that we could get As The World Dies into the hands of the fans.
After dinner, we went home and I sat at my computer (which died while working on the revision of the trilogy) and began to study self-publishing. It was during my research I came across Coscom Entertainment and read up on the publishing house. Like Permuted Press, they were closed to submissions. As a small publisher, it seemed evident that it was doing well and I found that encouraging.
Six months later, As The World Dies: The First Days was released and began to rack up the sales. I was surprised to receive an email from A.P. Fuchs, the owner of Coscom Entertainment, giving me some very good and solid advice. I was impressed that he reached out to me. I was greatly encouraged by his gesture.
Upon reflection, the last year has been an amazing learning experience. My views on the publishing world in all its forms has wildly swung back and forth over the months as I have struggled to find my own niche and determine what is the best route for my future. For a period of time, Coscom Entertainment's example inspired me to consider starting my own imprint.
I'm very happy to present an interview with A.P. Fuchs of Coscom Entertainment today. Though his publishing house is closed to submissions, I think he has some thought-provoking advice on writing and publishing that I'd like to share.
Rhiannon: A.P., tell me a little about the background of Coscom Entertainment.
A.P.: I'll give you the short version, but a long time ago in a galaxy far, far away . . .
I started writing short stories in June of 2000 because my original aspirations to be a comic book artist didn't pan out. My plan was to write 5 or 6 short stories, all parts to a whole, and release it somehow as a serial. The story began changing shape a bit as I wrote it and it became the prologue to my first novel, A Stranger Dead. Once A Stranger Dead was done, I set about the task of finding a publisher. Being completely naive about the industry, I ended up getting suckered in to a deal with a vanity press called 1st Books Library (now Author House). The whole procedure going from manuscript to actual book was a nightmare, took a long time and cost A LOT of money. Awful. Being soured by 1st Books, I went to Iuniverse for my second book, a poetry collection called The Hand I've Been Dealt. Working with IU was way smoother, but still a vanity outfit nonetheless.
Ironically, out of the above two experiences, I fell in love with the book publishing process and since part of my original goal of being a comic book artist was to one day release my own stuff under my own label ala Image Comics, I decided to officially launch the company I created in high school called Coscom, but since I was doing books and possibly comics, I went with Coscom Entertainment.
Rhiannon: What exactly does Coscom mean?
A.P.: Cos = Cosmic, Com = Comics. That's how I got the name way back in high school.
Rhiannon: A lot of starting out writers always aim for the big NYC publishing houses. You own a small press. What is the main difference between the big houses and small ones?
A.P.: Besides small ones being more fun?
Well, I can't really say that seeing as how--though I've had brushes with publishing folks in NYC--I've never published with one.
In all seriousness--and based solely on what I've heard from those who've published with large presses--the small press typically allows the author more creative control and input into the final product, a MUCH faster turn-around in turning manuscripts to actual books and getting them to market, and more freedom in terms of what you can publish (i.e. you can explore themes that a large house might not want to for fear of "offending the masses.")
Rhiannon: You don't accept query letters and work with your inhouse authors and artists. You do invite authors to work on certain projects. What can an author do to catch your attention?
A.P.: Right now my choice to not accept queries is solely based on my present workload being massive and to deal with submissions on a regular basis on top of all that is not feasable at this time.
To catch my attention, I might approach you if I've, say, read a short story of yours somewhere and really liked it. I might ask you if you're working on something longer and/or novel-length.
To be honest, it's kind of hard right now to get me open to looking at something of yours--again, due to time constraints. I have a lot on the go right now.
Rhiannon: How do you discover new talent?
A.P. :See above.
Otherwise it's via the usual way of getting a query, liking what I read, then asking for the first three chapters and going from there.
Rhiannon: You work with the extremely prolific Eric S. Brown He is famous for being able to turn out manuscripts very quickly. Is this a trait you look for in your authors?
A.P.: To a point, in that if it's going to take you a year to write a book, I don't want to wait for it. The thing with publishing is that it's very much a business of timing and striking certain markets--in our case within the monster and superhero genres--when that particular market is hot. In a year from now when you finally turn in your book, that market might be done or could have died down. You'll be unhappy and I'll be unhappy. No one wins.
I like writers to be able to crank out a quality book in three months or less. That's how long it takes me and I just don't get writers taking a year or two to write a book (unless it involves a silly amount of research, of course). To me, that means they're not writing every day and, if they are, they're only typing up a couple hundred words or something. I mean, that's not even enough to get some momentum going in a story never mind actually completing one.
Rhiannon: Coscom Entertainment publishes superhero and monster stories. Why did you settle on these two genres?
A.P.: These are the two base genres I'm personally a fan of. If I'm going to sink time and money into this business, I want to be able to love what I'm producing as well.
Rhiannon: Which one has been the most successful?
A.P. : Monsters. Easy.
But that market is kind of an exception market in that it's a niche, one were you can come in with new stuff all the time and find an audience.
With superheroes, bringing new stuff into a realm where Batman and Spider-man dominate, that's much harder. However, I'm proud to have brought not just my own creation, Axiom-man, to market, but also Frank Dircherl's The Wraith and Jon Klement's Rush and the Grey Fox (now Velocity Girl and Xuàn Hú) along the way.
Rhiannon: Coscom Entertainment has recently started carving out a niche for itself in the revisioning of classic novels. What inspired you to go in this direction?
A.P.: I was originally going to bring Axiom-man and Dracula together sometime in 2008, but got busy with other projects. So this year is the year Coscom Entertainment is putting many mash-up books out to make up for lost time.
Rhiannon: How have the mashups been accepted as a whole?
A.P.: People love it. Some think it's funny, others cool. Only a few think it's stupid. Personally, I stand behind them. As long as there are cool ways to twist an old tale and you have license to do so, hey, why not? It's about the story and these are fun stories.
Rhiannon: I hear you are writing a mashup with Dracula. What can you tell us about that novel?
A.P.: It's called Dracula vs Zombula and I'm writing the story of Bill Vanhelsing, Abraham's drunken brother who's a zombie killer. His quest leads him to Zombula, the real ruler of the undead, the first to rise from the grave.
Rhiannon: You are a publisher and a writer. How do you manage to do both?
A.P.: By not sleeping.
Actually, I'm fortunate to do this full time so it's merely an issue of budgeting my time accordingly, giving X-amount of hours to publishing others then making X-amount of hours available for my own work.
Rhiannon: How does one job affect the other?
A.P.: The publishing part puts pressure on me as a writer in terms of being sure to put out good work that, on the whole, people dig. As much as any writer wants to be loved by all, that's just not possible because you can't please everybody. However, if you win over 7 or 8 out of 10 people, you're on the right track. The idea here is it would be a shame if a crappy writer was publishing others.
Fortunately, most people like what I'm doing. I get fan mail now and then so that must mean something.
Rhiannon: As a publisher, what is your number one piece of advice for a fledgling writer?
A.P.: Follow the guidelines. I'm huge on this. If you follow the guidelines to the letter, it shows you take this stuff seriously, in turn opening up the publisher or editor to want to work with you.
I mean, would you want to work with someone who can't follow a few simple instructions? I don't.
Rhiannon: As a writer what is your number one piece of advice for a fledging writer?
A.P.: Don't stop. Write at least 5-6 days a week. Write a lot and read a lot. It's common advice but one many writers don't adhere to. A lot of people like to talk about that book or story they're gonna write and never get past the idea stage. I've encountered way too many artists and writers who are dreamers and never doers. It's always a case of "one day, one day, after I fill-in-the-blank."
In short, three words: get it done.
Then go from there.
Rhiannon: What is the most common mistake you see among starting out writers?
A.P.: Dreaming too big. Let me clarify: I'm all about dreaming large and going the distance. Coscom Entertainment is built on that. I've eaten so much garbage from friends, family and folks in the business about how I personally went about getting my stories out there. If I listed the opposition I've faced, I could easily publish a full-length book on it.
Back on point, many starting-out writers dream about being the next James Patterson or Stephen King. They want the giant mass market deal with a NY house, a six-figure-plus advance, tons of press, praise from reviewers, the movie option and the fame. They start with that goal and even sometimes think themselves worthy of that goal, and that's fine. Shoot high.
But then it doesn't happen.
And they get discouraged. And bitter. And angry.
Let's face it, those movie-star-like deals happen to newcomers once in a blue moon, which is why such deals do make the media. They're rare. Very rare. Most writers hold down either a full- or partime day job to make endsmeet.
So what I would suggest for starting-out writers is to take a pragmatic approach to the business and understand that, yes, those dream-like scenarios do happen, but also accept they are few and far between and for them to just follow the old submission pattern of querying an agent(s). If that doesn't work--and assuming the agent(s) is passing not because of writing faults but just that they're not interested--then shoot for the mid-range presses. If that doesn't work, go small press. If that doesn't work, then look at POSSIBLY self-publishing (but doing it right, not going with a vanity outfit).
Rhiannon: You're very open about your faith as a Christian. How does this affect your writing and your publishing house?
A.P.: Obviously I can't put out any ol' thing I want, whether it's my work or someone else's. Many would view that as censorship or creatively stifling or whatnot. But the truth is, when a person objectively looks at anything Christ called sin, all those things, in the end, aren't good for you. Yet people get in a snit about it because, frankly, we as humans like stuff that isn't good for us.
I follow a few rules when writing or publishing others and so far it's worked out:
1) no cursing or blasphemy (and, really, stories don't need that stuff anyway; if a writer can't think of other words or notions better than four-letter curse words, they're not much of a writer to begin with)2) no graphic sex scenes3) no gore or blood and guts solely for the sake of gore or blood and guts4) same with gratuitous violence (if this serves the story, that's different and will be looked at)
Rhiannon: Would you say your horror novels are faith-based?
A.P.: More or less, though they're not preachy or anything. They just take place in a Judeo-Christian reality because that's the reality we live in and I try and make my stories as close to our world as possible, then asking, "If these fantastic elements came into our world--like superheroes or monsters--how would it most realistically play out?"
Rhiannon: Will horror fans from all backgrounds still enjoy them?
A.P.: I would hope so. It strikes me that readers--even people--in general have zero trouble with something told from, say, a Muslim point-of-view or Buddhist point-of-view or whatnot, but the moment something is told from a Christian point-of-view, suddenly they get upset.
Makes one wonder why that is. For me it just cements what Jesus said about His people being hated because of Him, but to also remember that He was hated first. It just attests to the fact that, yes indeed, we do live in a Christian reality.
Rhiannon: Tell us about your newest releases and what we can expect in the future.
A.P.: For my own work, I got the following coming up hopefully before June/July 2010:
1) Zombie Fight Night2) Possession of the Dead (Undead World Trilogy, Book Two)3) Dracula vs Zombula4) Axiom-man: City of Ruin
As for Coscom Entertainment, I'm aiming for the following before year's end:
1) Emma and the Werewolves by Jane Austen and Adam Rann2) Blood Hunger by A.M. Esmonde3) Praise the Dead by Gina Ranalli4) R.I.P. by Harrison Howe5) possibly one or two more
Thanks for the chat, Rhiannon. I had fun.
After dinner, we went home and I sat at my computer (which died while working on the revision of the trilogy) and began to study self-publishing. It was during my research I came across Coscom Entertainment and read up on the publishing house. Like Permuted Press, they were closed to submissions. As a small publisher, it seemed evident that it was doing well and I found that encouraging.
Six months later, As The World Dies: The First Days was released and began to rack up the sales. I was surprised to receive an email from A.P. Fuchs, the owner of Coscom Entertainment, giving me some very good and solid advice. I was impressed that he reached out to me. I was greatly encouraged by his gesture.
Upon reflection, the last year has been an amazing learning experience. My views on the publishing world in all its forms has wildly swung back and forth over the months as I have struggled to find my own niche and determine what is the best route for my future. For a period of time, Coscom Entertainment's example inspired me to consider starting my own imprint.
I'm very happy to present an interview with A.P. Fuchs of Coscom Entertainment today. Though his publishing house is closed to submissions, I think he has some thought-provoking advice on writing and publishing that I'd like to share.
Rhiannon: A.P., tell me a little about the background of Coscom Entertainment.
A.P.: I'll give you the short version, but a long time ago in a galaxy far, far away . . .
I started writing short stories in June of 2000 because my original aspirations to be a comic book artist didn't pan out. My plan was to write 5 or 6 short stories, all parts to a whole, and release it somehow as a serial. The story began changing shape a bit as I wrote it and it became the prologue to my first novel, A Stranger Dead. Once A Stranger Dead was done, I set about the task of finding a publisher. Being completely naive about the industry, I ended up getting suckered in to a deal with a vanity press called 1st Books Library (now Author House). The whole procedure going from manuscript to actual book was a nightmare, took a long time and cost A LOT of money. Awful. Being soured by 1st Books, I went to Iuniverse for my second book, a poetry collection called The Hand I've Been Dealt. Working with IU was way smoother, but still a vanity outfit nonetheless.
Ironically, out of the above two experiences, I fell in love with the book publishing process and since part of my original goal of being a comic book artist was to one day release my own stuff under my own label ala Image Comics, I decided to officially launch the company I created in high school called Coscom, but since I was doing books and possibly comics, I went with Coscom Entertainment.
Rhiannon: What exactly does Coscom mean?
A.P.: Cos = Cosmic, Com = Comics. That's how I got the name way back in high school.
Rhiannon: A lot of starting out writers always aim for the big NYC publishing houses. You own a small press. What is the main difference between the big houses and small ones?
A.P.: Besides small ones being more fun?
Well, I can't really say that seeing as how--though I've had brushes with publishing folks in NYC--I've never published with one.
In all seriousness--and based solely on what I've heard from those who've published with large presses--the small press typically allows the author more creative control and input into the final product, a MUCH faster turn-around in turning manuscripts to actual books and getting them to market, and more freedom in terms of what you can publish (i.e. you can explore themes that a large house might not want to for fear of "offending the masses.")
Rhiannon: You don't accept query letters and work with your inhouse authors and artists. You do invite authors to work on certain projects. What can an author do to catch your attention?
A.P.: Right now my choice to not accept queries is solely based on my present workload being massive and to deal with submissions on a regular basis on top of all that is not feasable at this time.
To catch my attention, I might approach you if I've, say, read a short story of yours somewhere and really liked it. I might ask you if you're working on something longer and/or novel-length.
To be honest, it's kind of hard right now to get me open to looking at something of yours--again, due to time constraints. I have a lot on the go right now.
Rhiannon: How do you discover new talent?
A.P. :See above.
Otherwise it's via the usual way of getting a query, liking what I read, then asking for the first three chapters and going from there.
Rhiannon: You work with the extremely prolific Eric S. Brown He is famous for being able to turn out manuscripts very quickly. Is this a trait you look for in your authors?
A.P.: To a point, in that if it's going to take you a year to write a book, I don't want to wait for it. The thing with publishing is that it's very much a business of timing and striking certain markets--in our case within the monster and superhero genres--when that particular market is hot. In a year from now when you finally turn in your book, that market might be done or could have died down. You'll be unhappy and I'll be unhappy. No one wins.
I like writers to be able to crank out a quality book in three months or less. That's how long it takes me and I just don't get writers taking a year or two to write a book (unless it involves a silly amount of research, of course). To me, that means they're not writing every day and, if they are, they're only typing up a couple hundred words or something. I mean, that's not even enough to get some momentum going in a story never mind actually completing one.
Rhiannon: Coscom Entertainment publishes superhero and monster stories. Why did you settle on these two genres?
A.P.: These are the two base genres I'm personally a fan of. If I'm going to sink time and money into this business, I want to be able to love what I'm producing as well.
Rhiannon: Which one has been the most successful?
A.P. : Monsters. Easy.
But that market is kind of an exception market in that it's a niche, one were you can come in with new stuff all the time and find an audience.
With superheroes, bringing new stuff into a realm where Batman and Spider-man dominate, that's much harder. However, I'm proud to have brought not just my own creation, Axiom-man, to market, but also Frank Dircherl's The Wraith and Jon Klement's Rush and the Grey Fox (now Velocity Girl and Xuàn Hú) along the way.
Rhiannon: Coscom Entertainment has recently started carving out a niche for itself in the revisioning of classic novels. What inspired you to go in this direction?
A.P.: I was originally going to bring Axiom-man and Dracula together sometime in 2008, but got busy with other projects. So this year is the year Coscom Entertainment is putting many mash-up books out to make up for lost time.
Rhiannon: How have the mashups been accepted as a whole?
A.P.: People love it. Some think it's funny, others cool. Only a few think it's stupid. Personally, I stand behind them. As long as there are cool ways to twist an old tale and you have license to do so, hey, why not? It's about the story and these are fun stories.
Rhiannon: I hear you are writing a mashup with Dracula. What can you tell us about that novel?
A.P.: It's called Dracula vs Zombula and I'm writing the story of Bill Vanhelsing, Abraham's drunken brother who's a zombie killer. His quest leads him to Zombula, the real ruler of the undead, the first to rise from the grave.
Rhiannon: You are a publisher and a writer. How do you manage to do both?
A.P.: By not sleeping.
Actually, I'm fortunate to do this full time so it's merely an issue of budgeting my time accordingly, giving X-amount of hours to publishing others then making X-amount of hours available for my own work.
Rhiannon: How does one job affect the other?
A.P.: The publishing part puts pressure on me as a writer in terms of being sure to put out good work that, on the whole, people dig. As much as any writer wants to be loved by all, that's just not possible because you can't please everybody. However, if you win over 7 or 8 out of 10 people, you're on the right track. The idea here is it would be a shame if a crappy writer was publishing others.
Fortunately, most people like what I'm doing. I get fan mail now and then so that must mean something.
Rhiannon: As a publisher, what is your number one piece of advice for a fledgling writer?
A.P.: Follow the guidelines. I'm huge on this. If you follow the guidelines to the letter, it shows you take this stuff seriously, in turn opening up the publisher or editor to want to work with you.
I mean, would you want to work with someone who can't follow a few simple instructions? I don't.
Rhiannon: As a writer what is your number one piece of advice for a fledging writer?
A.P.: Don't stop. Write at least 5-6 days a week. Write a lot and read a lot. It's common advice but one many writers don't adhere to. A lot of people like to talk about that book or story they're gonna write and never get past the idea stage. I've encountered way too many artists and writers who are dreamers and never doers. It's always a case of "one day, one day, after I fill-in-the-blank."
In short, three words: get it done.
Then go from there.
Rhiannon: What is the most common mistake you see among starting out writers?
A.P.: Dreaming too big. Let me clarify: I'm all about dreaming large and going the distance. Coscom Entertainment is built on that. I've eaten so much garbage from friends, family and folks in the business about how I personally went about getting my stories out there. If I listed the opposition I've faced, I could easily publish a full-length book on it.
Back on point, many starting-out writers dream about being the next James Patterson or Stephen King. They want the giant mass market deal with a NY house, a six-figure-plus advance, tons of press, praise from reviewers, the movie option and the fame. They start with that goal and even sometimes think themselves worthy of that goal, and that's fine. Shoot high.
But then it doesn't happen.
And they get discouraged. And bitter. And angry.
Let's face it, those movie-star-like deals happen to newcomers once in a blue moon, which is why such deals do make the media. They're rare. Very rare. Most writers hold down either a full- or partime day job to make endsmeet.
So what I would suggest for starting-out writers is to take a pragmatic approach to the business and understand that, yes, those dream-like scenarios do happen, but also accept they are few and far between and for them to just follow the old submission pattern of querying an agent(s). If that doesn't work--and assuming the agent(s) is passing not because of writing faults but just that they're not interested--then shoot for the mid-range presses. If that doesn't work, go small press. If that doesn't work, then look at POSSIBLY self-publishing (but doing it right, not going with a vanity outfit).
Rhiannon: You're very open about your faith as a Christian. How does this affect your writing and your publishing house?
A.P.: Obviously I can't put out any ol' thing I want, whether it's my work or someone else's. Many would view that as censorship or creatively stifling or whatnot. But the truth is, when a person objectively looks at anything Christ called sin, all those things, in the end, aren't good for you. Yet people get in a snit about it because, frankly, we as humans like stuff that isn't good for us.
I follow a few rules when writing or publishing others and so far it's worked out:
1) no cursing or blasphemy (and, really, stories don't need that stuff anyway; if a writer can't think of other words or notions better than four-letter curse words, they're not much of a writer to begin with)2) no graphic sex scenes3) no gore or blood and guts solely for the sake of gore or blood and guts4) same with gratuitous violence (if this serves the story, that's different and will be looked at)
Rhiannon: Would you say your horror novels are faith-based?
A.P.: More or less, though they're not preachy or anything. They just take place in a Judeo-Christian reality because that's the reality we live in and I try and make my stories as close to our world as possible, then asking, "If these fantastic elements came into our world--like superheroes or monsters--how would it most realistically play out?"
Rhiannon: Will horror fans from all backgrounds still enjoy them?
A.P.: I would hope so. It strikes me that readers--even people--in general have zero trouble with something told from, say, a Muslim point-of-view or Buddhist point-of-view or whatnot, but the moment something is told from a Christian point-of-view, suddenly they get upset.
Makes one wonder why that is. For me it just cements what Jesus said about His people being hated because of Him, but to also remember that He was hated first. It just attests to the fact that, yes indeed, we do live in a Christian reality.
Rhiannon: Tell us about your newest releases and what we can expect in the future.
A.P.: For my own work, I got the following coming up hopefully before June/July 2010:
1) Zombie Fight Night2) Possession of the Dead (Undead World Trilogy, Book Two)3) Dracula vs Zombula4) Axiom-man: City of Ruin
As for Coscom Entertainment, I'm aiming for the following before year's end:
1) Emma and the Werewolves by Jane Austen and Adam Rann2) Blood Hunger by A.M. Esmonde3) Praise the Dead by Gina Ranalli4) R.I.P. by Harrison Howe5) possibly one or two more
Thanks for the chat, Rhiannon. I had fun.
A.P. Fuchs can be contacted via his personal site at www.axiom-man.com or through Coscom Entertainment at www.coscomentertainment.com. Be sure to also check out his zombie trilogy, Undead World, at www.undeadworldtrilogy.com
Also check out Eric S. Brown's books from Coscom Entertainment, The War of the Worlds Plus Blood, Guts and Zombies and World War of the Dead. You can read my interview with Eric S. Brown here.
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